There’s lots to do before the Rodeo begins. Grounds open at 4 p.m. for the evening performances, and at 10 a.m. for the Saturday matinee. Mutton bustin’ preliminaries or try-outs are tons of fun for everyone. Plus there’s pony rides, longhorns, a barrel train, a petting zoo, roping demos, and even a horse-drawn wagon! With vendor booths on the north and south sides of the arena, you’ll see a wide array of souvenirs to choose from. Vendors and concessions offer plenty of options for meals, snacks, and drinks.
And after the Rodeo, head on over to the Coors Roadhouse Saloon for great music, dancing, and some ice cold Coors.
While You’re in Town for the Rodeo
Colorado Springs (or “the Springs” as we say in these parts) is one of the nation’s most scenic cities and boasts a full slate of can’t-miss attractions. Be sure to check out a few while you’re here!
Colorado Springs is also home to the United States Olympic and Paralympic Committee Headquarters, 20+ National Olympic Governing Bodies, more than 50 National Sport Organizations, the Colorado Springs Olympic and Paralympic Training Center and the future U.S. Olympic and Paralympic Museum.
Simple parking, stress-free check-in, and an easy-to-navigate terminal. Learn more about all that the Official Airport of PPoBR has to offer!
And be sure to stop by PeakRadar.com for other cool arts and culture happenings in the community!
The cowboy’s boots must be above the break of the horse’s shoulders as they leave the chute. After the first jump, the cowboy matches the horse’s rhythm and rides as controlled as possible. He may not touch the horse, his equipment or himself with his free hand. If the ride lasts eight seconds, he is judged on his technique against the horse’s bucking strength.
…the contestant and a hazer who controls the steer’s direction, as well as their horses. You’ll see the cowboys back into the box, the contestant nods, the chute gate opens and the steer gets a head start. As the steer wrestler draws even with steer, he dismounts from his horse, grasps the steer’s horns and digs in his boot heels for all he’s worth. He then wrestles the steer onto its side, and when he has the steer’s four legs pointing in the same direction, the clock stops.
…a head start. The header throws the first loop which must catch the steer’s head or horns (the horns are protected with a special wrap). He then moves to pull the rope taut and changes the direction of the steer. The heeler then catches both of the steer’s hind legs. When both ropes are taut and both horses face the steer, the time is recorded.
…when the chute gate opens. His only handhold is a six foot braided rope. His free hand can’t touch the horse, any equipment or himself. A ride lasting eight seconds is judged on difficulty and control.
…hand and a pigging string in his mouth. The calf gets a head start. The cowboy throws a loop over the calf’s head, his horse pulls the rope taut while the cowboy lays the calf down and strings together three legs using the pigging string. When he lifts his hands, the judge drops a flag to stop the clock. If the calf’s legs stay tied for six seconds, it’s a qualified run.
…cloverleaf pattern around three barrels. Once the rider crosses the electric eye, the clock begins and that same eye registers her time as she completes the race. Each barrel that is tipped over adds five seconds to the run.
…eight-second ride. If he touches the bull or himself with his free hand, he receives no score. To stay aboard the bull, a rider grasps a flat braided rope, which is wrapped around the bull’s chest just behind the front legs and over its withers. One end of the bull rope, called the tail, is threaded through a loop on the other end and tightened around the bull. The rider then wraps the “tail” around his hand, sometimes weaving it through his fingers to further secure his grip. Then he nods his head, the chute gate swings open, and he and the bull explode into the arena.